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Sylma Boots Level 37 Regular: Buttate via il carrello della lavanderia per rivelare un passaggio verso una nuova stanza, la quale non pare avere una chiara uscita. This story continues after rose is discharged and better. Holy Master can use Mana Card as a weapon. Think quick, because they'll seek cover and outflank you. Defeat an enemy with one shot.
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From this floor, go down the stairs to the floor below. The phone at the bottom of the stairs. Exit the room when the mission begins. Enter the opposite doorway. Look on the desk next to the corpse to find a phone. After uploading to the second computer, enter the dark office.
There is a phone in a unit near the end of the office next to the third server room. Enter the baggage area. Walk to the end of the room in the left corner on the ground floor to find a phone. Enter the other baggage area after the door shuts on you.
Climb the ladder, then use the staircase on the right to reach an office. Enter the office to find a phone. Jump across to the freight train, and make your way through the cars. The phone is to the right next to the first ladder you must climb.
Re-enter the passenger train, and make your way through the cars. The phones is on a crate in the second car. After climbing to the roof of the train again and dropping down by a ladder, turn around to find a phone. Immediately after the mission begins, enter the room to the right.
The phone is next to the television. Enter the second apartment from the outside after the fight. Continue along until you reach a set of double doors to the left and a single door to the right. The phone is in the room on the right.
Immediately after starting the mission, you will find a hut on the right, with a television and a phone. Rescue Vespa, then go down the stairs. The phone is on the right, next to a lathe, just before you go outside. After going back outside, move directly to the left.
The phone is on a crate at the far end next to a set of stairs leading on the barge. Walk on the gangway to get on the barge. Directly opposite of that gangway at the far end of the barge is a large container that has a phone.
Continue along the right side of the ship to find a doorway, Enter it, then open the second door on the right. The phone is on a shelf. Make your way up to the top deck of the barge. The phone is in a control room just before some walkways.
Proceed until you enter a small alleyway with clothes hung up to dry around it. Directly in front of you before going up the stairs is a walled area with a seat. The phone is on the seat. Clear the courtyard, and the gates will open.
Go through them, turn left, then take the first right. The phone is on the ground next to the door. Once past the courtyard, follow Vespa, and cross the balance beam. There is a phone on a chair as soon as you cross the beam.
Kill the mercenaries, then cross the courtyard to reach some stone stairs bridge. The phone is on the left of the stairs in a flower bed. Avoid the car at the start of the mission, then search in front of the burnt out car to find a phone.
Immediately after entering the underground parking garage, enter the office on the left. The phone is inside. Go to the rear and right of the underground parking garage. There is another office with a phone inside.
After leaving the parking garage, hack the door, and go inside. The phone is in the kitchen area to the right. Leave the burning kitchen, and enter the dining room. The phone is inside the closet at the far end on the right.
Stuck on a level? Not sure where to go next? To access the CommanderBond. To start with, go down the two flights of stairs and turn right. Follow this corridor to another set of stairs. As you descend these stairs, make another right.
You will see Mitchell slamming a gate in front of you. Press the X button twice to bust through the gate. You will find yourself in a big open section next. Be warned, there are hostiles in this area.
My recommendation is to ignore the first two hostiles and concentrate on the one blocking your way. You can also eliminate all three of them, but you have to be quick about it or Mitchell will get away.
Once you have cleared the area, smash to the wooden gate blocking your way. Run to the end of this corridor and make a left. You will see Mitchell on the other end of the corridor, running through an opening.
Be warned, he will slam the gate in that section. Turn right at the opening and drop down. You will see a low barricade in front of you. Vault over the barricade using the Triangle button, and continue on. At the end of this section, you will see a wooden barricade to your left.
Press the X button to bust through it. Continue on down this path, taking a left at the end. You will notice a low wall at the far end. Vault over this wall, and turn right. There is a blocked door in front of you. Bust through it using the X button.
Once you have regained control, continue on this path. Turning right at the end of it. If you roll fast enough, you can avoid the falling debris in front of you and continue on, if not run forward an vault over it.
Run forward and climb the ladder to complete the underground section. Now, this next part can be a bit of a headache. You are aboveground now. Follow Mitchell and he will lead you to a big area with a fountain in the middle of it.
There are hostiles in this area, including one carrying a Hutchinson A4. Using the fountain as cover, eliminate the hostiles. Now, this next part is very important. I have seen this happen to many people myself included when you go into the opening on the other, at the end, to the right, there is a door.
Now, the door is a checkpoint. If it does not show up as a checkpoint, pause it and save from the last checkpoint. You are going to have to restart the level or your system. Now, if it does show up as a checkpoint, go through the door.
Mitchell has gotten into a car and is getting away. What you have to do is go into the ultra aim, and shoot both tires. Once you have done this, a cutscene will ensue showing Mitchell getting thrown from the car.
Once you have control of Bond, run up the road. You will be interrupted by a cutscene showing a van running into another car, and three bad guys jumping out. Once you have dispatched of these three, take the stairs to your left.
At the top of the steps, to your right, there are various nefarious characters who are looking to end your game. I would recommend using the Hutchinson A4 shotgun and using the corners as cover. The machine gun will do it as well, but the shotgun has more power.
Once everyone is gone, take the steps to your right. They are in an alcove. Run to the top of them and turn right. Follow the balcony along, vaulting over things as necessary until you reach a door with two dryers to the right of it.
Be warned, there is a gunman in the tower to your left. There is also one ahead and above you, and two more gunmen to the left at ground level. Once they have been dealt with, climb the pipe in front of you. To your left you will see scaffolding.
Follow the scaffolding til you drop down a level. Tanner can not believe Bond just did that. Once you have shaken the cobwebs out, step out of that door, and use the wall for cover. There are two hostiles lying in wait for you.
One of them is carrying a Hutchinson A4. Once you have dealt with these two individuals. Run to the door, and climb up the pipe. For this next part, I have seen many people post that they have problem with it, so here you go.
Okay, once you have control of Bond, start to move to the right, using the wall as cover. You will notice that Mitchell moves right along with you. You are going to have to deal with the hostiles above you as well, so be ready.
Starting from where you begin at, the first trap that he will be under is a board hanging from a scaffolding. Once you have done this, move on to the next one, remembering to watch out from above.
The next trap as you continue right is a scaffolding with boxes on it. Shoot at it when Mitchell is underneath it. Move along to the final trap, which is a scaffolding with a bunch of pipes. Fire at it to get to the next part.
Okay, on to the part which denies this game its perfection badge. I will, however, give you this tip, provided by CommanderBond. I finally finished the level. It gets way easier. Now, this only works when you have to press the buttons continously.
Keep your eyes on the CommanderBond. Who can start new threads: All users, including unregistered guests. Who can reply to messages: No daily post restrictions. New messages in this thread No new messages in this thread Floating thread with new messages always stays on top Floating message with no new messages always stays on top.
The game was released for, , , , and. The game was released on October 31, in Europe, November 4, in North America, and November 19, in Australia The game's release coincided with the release of Quantum of Solace.
The game is the first James Bond title published by Activision; the company acquired the video game licence to the James Bond franchise in The game was released on the Xbox and PlayStation 3 and primarily developed by, the game was ported later to other platforms by three other companies: It is powered by the.
It is also the first James Bond video game to be released on a as well as the first to feature 's voice and likeness, as well as those of, , , and. While he and interrogate White, they are attacked by the traitorous agent Henry Mitchell, who is killed by Bond while White escapes.
Later, Bond spies on a meeting of Quantum members and photographs them; among them is, a well known environmentalist. The game jumps forward to Bond crash landing in, where Greene is trying to buy land.
By this time, Bond has met, who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government. Bond learns that Medrano killed Camille's family, and this is why she wants revenge.
Bond opens up to Camille about the death of, recounting the events of Casino Royale. The player follows through the plot of Casino Royale, from Bond chasing Mollaka through Madagascar, and Bond infiltrating the Science Center to kill Dimitrios, saving Skyfleet from Carlos, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point it flashes back to the present.
Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene wants to buy; Greene will fund Medrano's attempt to overthrow the government in exchange for the land that he wants.
During the fight, the hotel's fuel cells are ignited; Bond and Camille manage to escape from the hotel before it explodes. They leave the area in an MI6 helicopter. In the closing scene it is revealed that and Guy Haines are looking at debriefings and updates on 's missions.
The game ends with a short scene of Bond outside the house telling that he's going in. The DS version of the game is designed differently from its console counterparts. The game is played with the DS held sideways and is in the third person.
Bond's movements are controlled by dragging the stylus around the touchscreen. Actions such as firing a weapon are performed by pressing icons on the touchscreen, while the DS's buttons are relegated to primarily initiating hand-to-hand combat.
There are 6 weapons in this version. The storyline followed by the DS version is also different. The character of Camille is cut altogether, the opening mission at White's Estate is replaced by a training simulation at MI6 Headquarters and, after fighting street gangs in Bolivia, the final mission and boss fights against Greene and Mr.
White take place at Guy Haines' Mansion a deleted scene from the original ending of the film. The Wii version of the game features up to 4 players in a split screen offline multiplayer. Online mode allows for a maximum of 4 players in a choice of 4 modes: These have different ratings for each individual mode.
The Wii version also uses Friend Codes which allow players to create games just for themselves and friends. The online mode uses. The PlayStation 2 version of the game is an over-the-shoulder shooter, much like. This version excludes missions such as "Miami Airport" and "Train", but it adds missions such as the docks level.
When playing in Multiplayer, credits are earned based on the number of points acquired. These are used, in a currency format, to purchase further enhancements and upgrades. These can be spent on unlocking new weapons, explosives, gadgets such as increased health or better accuracy and attachments for weapons.
The upgrades can be accumulated in any order, instead of in a set order, and are able to stack. The Wii's ranking system is the same as 's online. Players start at points, and can gain or lose points depending how well they played.
The points are separate for each game mode, for example: A player can have points in Conflict, and have points in Rush or Team Rush. The music for the game was written by composer, who recorded the strings for his score overseas, but then recorded brass, percussion and guitar with members of the in Los Angeles at the.
The game features a different theme song from that of the film, "When Nobody Loves You" written by and ; performed by Fortus, Kerli, and David Maurice; produced and arranged by David Maurice. The song plays over an opening title sequence in the Bond tradition that is proprietary to the game, but is based on the pre-credits car chase sequence from the film.
Quantum of Solace received mixed reviews. Aggregating review websites and gave the PlayStation 2 version This walkthrough for James Bond: Quantum of Solace [Playstation 2] has been posted at 24 Jul by kd and is called "Walkthrough".
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This walkthrough for Quantum of Solace [Playstation 3] has been posted at 01 Sep by conman and is called "Quantum of Solace: If walkthrough is usable don't forgot thumbs up conman and share this with your freinds. And most important we have 2 other walkthroughs for Quantum of Solace, read them all!
Tantissime Guide e Soluzioni di Videogiochi per aiutarvi a completare il tanto amato odiato videogame. Dovrete dirigervi verso l'Opera per poter parlare con Greene, il quale ha qui la sua sede principale.
Notiamo fin da subito che in queste locazioni le telecamere si distinguono per essere di due diversi generi: Dunque, potrete recuperare il vostro primo telefono cellulare. Si trova subito dopo il passaggio sulla sinistra, nei pressi di una scaletta.
Al suo interno, un file di testo che vi informa della presenza di alcuni particolari interruttori lungo tutti i passaggi, che chiaramente dovrete premere. Scendete verso la passerella, esattamente dall'altro lato, in maniera tale da trovarvi davanti ai due interruttori di cui si parlava in precedenza.
Accovacciatevi ed avvicinatevi al successivo ragazzotto per procedere a metterlo KO. Superate la specie di magazzino muovendovi verso sinistra, utilizzando poi le casse come nascondiglio per riuscire a colpire esattamente alla testa il successivo bersaglio - il tizio della sicurezza davanti a voi.
Dopo di esso potrete avere accesso alla consolo di colore verde. Dovrete dunque con tutte le vostre forze cercare di non essere visti dalla telecamera della sicurezza. Saltate nel piccolo burrone che incontrate scendendo le scale, quindi correte verso l'alleato di Mitchell.
Seguite il sentiero visibile sulla destra, dunque superate la serie di ragazzi davanti a voi, completando la prima sezione di gioco. Prelevate tutto il possibile dai cadaveri, salendo lungo la grata per continuare avanti.
Superate la seguente porta, prendete i fucili, dunque continuate lungo il corridoio, per poi attraversare l'ormai ennesima porta. Al momento del crollo, dovrete prima saltare e poi cercare di evitare i blocchi in arrivo, giungendo nei pressi di una scaletta, la quale conduce all'aperto.
Eliminate l'avversario nei pressi della cassa di angurie, assieme al lanciatore di granate nei pressi della finestra. Da qui, potrete prendere anche il telefono cellulare da un tavolo della vicina caffetteria.
Qui, non preoccupatevi nel caso in cui facciate un passo falso: Si trova sul pavimento, in un angolo, all'interno di uno degli appartamenti che vi troverete forzatamente a dover attraversare lungo questa agonia.
Attendete la caduta di tutti i generi di detriti per procedere all'interno della torre del campanile, ove vi attende un combattimento all'ultimo sangue con Mitchell. Continuate verso il passaggio che vi consente di sfuggire allo sguardo della telecamera; qui troverete anche l'esatto congegno per disattivarla, per poter poi salire tranquillamente le scale.
Qui, oltre ad una delle solite fastidiose guardie, potrete anche trovare il secondo telefono cellulare di questa zona - molto meno fastidioso. Esso vi indica che forse Greene ha un informatore a riguardo dei potenziali pericoli insiti in un possibile attentato nei suoi confronti.
Potrete ora decidere se uccidere la guardia nel cui raggio visivo state per entrare, oppure se eventualmente cercare di passare proprio nel momento in cui siete fuori dal raggio visivo scelto. Salite ancora, servendovi o della scaletta o delle scale vere e proprie - uccidendo il cecchino, oppure evitando di entrare nel suo raggio d'azione insomma, vale la solita massima dei precedenti livelli.
Salite di nuovo le scale per completare l'infiltrazione. Vi attende ora una vera e propria sezione di gioco di sniping. In ogni caso, non esiste un vero e proprio limite di tempo, dunque collocandovi in maniera adeguatamente coperta potrete eliminarli tutti con una certa sicurezza.
Salite su, e continuate l'opera di eliminazione dei cecchini che avete appena cominciato - questa caduta altro non era che un diversivo da loro parte atto a distrarvi. Scendete poi, per raggiungere la costruzione dalla quale venivate attaccati dal gruppo di cecchini.
Ci potrete arrivare unicamente passando attraverso un tubo piuttosto stretto, il che significa che dovrete avere molto equilibrio per poterci riuscire. Recuperate anche immediatamente il vostro telefono cellulare, a destra sul pavimento che incontrerete subito dopo aver superato il lungo tubo.
Scendete verso sinistra, eliminate il gruppo di sniper, quindi cominciate a correre senza badare alla presenza o meno di nemici non appena vedrete partire il timer. Arrivati all'interno dell'aereo, fatevi strada attraverso la sua carcassa, uscendo dal buco dall'altro lato - non prima di aver fatto calmare un po' i vostri avversari.
Vi trovate in una posizione vantaggiosa per terminarlo: In ogni caso, prendete l'arma nei suoi paraggi dopo averlo terminato, continuando verso il seguente gruppetto di avversari. Salite la collina eliminando i nemici supponiamo che qui non abbiate grossi problemi, data l'ampia presenza di luoghi da utilizzare come copertura.
In cima vi troverete di fronte ad una caverna. Uccidete anche tutti i tizi che saranno attorno a voi, per poi sparare anche all'elicottero. Noterete che finora non avete ancora preso possesso di alcun cellulare. Superate l'arco di massi, per poi andare a sinistra, e prelevare il telefono.
Uccidete i due cecchini che tenteranno di eliminare la vostra partner, quindi recuperate un po' di munizioni. Voi dovrete continuare lungo il sentiero senza farvi distrarre in alcun modo da questa presenza, infatti alla fine di questa parte potrete prendere possesso di un DAD, tramite il quale potrete uccidere facilmente l'elicottero.
Eliminate subito gli avversari sfoderando la vostra pistola. Dunque, continuate verso il vostro primo telefono cellulare del livello, si trova all'interno del bar. Al cortile, utilizzate la porta di accesso come copertura, scendendo poi verso sinistra per arrivare alla spiaggia.
Servendovi delle casse come copertura, cominciate a sparare al camion con mitragliatrice. Servitevi dell'esplosivo, che sembra quasi messo appositamente a vostra disposizione, per uccidere alcuni nemici che arriveranno da lato.
An open-beta test was held for fileplanet subscribers from August 15, to August 18, Official open-beta testing began on August 21, and ended on September 3, La Tale was officially released on September 18, Gameplay of La Tale is based on most.
Players control a single character that combats monsters, obtains and completes quests, and participates in other activities. The game has a 2D side-scrolling setting similar to and. The is used to character actions while the is primarily used to speak to NPCs, purchase items, and manipulate the items via Enchants, Upgrades, etc.
There are two types of in the North American version of La Tale: Ely is the normal in-game currency, used to buy equipment and other usable items. Ely is gained through killing, selling items, and completing.
Astros are the currency used to purchase fashion-shop. Astros must be purchased through, similar to buying NX Cash for products. Astros were not introduced during closed-beta testing but were tested in open-beta and is now added in the game.
Note that the clothes you buy from the fashion shop are permanent and will never expire. Unlike, games, however, one may purchase Astro items with Ely from other players. Although it can be purchased, buying un-tradeable items can result in being banned or scammed.
There is no safe way unless the player buys something that can be traded. To tell the difference between trade-able and un-tradeable items, simply hover over the item and see if "Trade" is green.
If it is grayed out, then you cannot trade it. One player account has up to three slots for characters, there will also exist 5 more slots in which players can activate by buying a special item from the Astro Shop which is available year round called the Character Slot Card.
Players have the choice of choosing their character's, class, and appearance. Names are also given to characters at this point be warned that even if a character is deleted, the name will not be reusable.
Hit points HP are displayed on the top left corner of the screen in orange, upon having a low amount of HP the bar will turn red. HP can be recovered by using potions, consumables, by sitting. Few items and equipment have HP regeneration ability, enables gradual HP recovery per set of time.
Reaching zero hit points gives the player an option of returning to the nearest town or returning to the nearest saved, then will be resurrected with half HP and SP unless a Potion of Resurrection is used, This allows the character to be resurrected at the place time you reach zero hit points.
Spirit points SP are also displayed on the top left corner in blue. This notifies the amount of SP, or points for skill usage, the player has left. SP can be recovered by potions, consumables or by sitting.
Few items and equipment have SP regeneration ability, enables gradual SP recovery per set of time. SP will be consumed on most skill usages. However, there is a new class that doesn't need SP to use their skills: This class has three different bars that is essentially exactly the same as SP but are used for different skills.
The three bars are: Darkness, Elemental, and Mana Cards. XP states how much experience points the player has to acquire in order to reach the next level. Experience points are gained through killing monsters and completing quests, though players can also gain XP by saving at a Stone of Iris or Returning Stone note that this only works on Returning Stones and Stones of Iris that were not saved yet.
Dora or Potion of Resurrection. Experience points are also influenced by combos, which are series of attacks that do not fail or miss the target. A combo may reach an amount of 9, upon exceeding 9, hits, it will still show 9, hits.
Status points, or "stats", are preset and are automatically added to the character upon leveling up maximum level is A Stat Powder Coupon can be used to get a stat decrease and increase. Keep in mind that only a decrease and increase powder stacks.
If you are already high level and can no longer use it while leveling, there are Stat Reset books that can be used along with the Stat Powder potions; it might take a few tries to get a desirable outcome. There are 8 starting classes in La Tale.
Each class specializes in one of the four stats in the game: Power, which determines flinch rate and damage capability; Stamina, which determines HP and defense capability; Magic, which determines something similar to Power except with regards to magic damage and magic defense ; and Luck, which determines Critical Rate[].
Warriors are the class of Power. They wield either two-handed swords, spears, or knuckles. Although they lack defensive capabilities, Warriors excel at dealing high amounts of physical damage in the frontlines. This class is recommended for beginners, since they are good for soloing.
However, due to their low defense, they can die rather quickly. Warriors are used for the sole purpose of dealing physical damage from short range. They are the one of the strongest classes, making them excellent for players who prefer powerful attacks.
They are usually paired in the frontlines with Knights. Warriors are the only class that can use greatswords and spears. Knights are the class of Stamina. They wield either a sword or blunt weapon in one hand and a shield in the other, or they can wield knuckles but no shield.
Like the Warrior class, they cannot use daggers. Their exceptionally high physical and magical defenses and stamina allow Knights to withstand large amounts of damage. Knights possess the highest stamina of any class and have average offense.
They are commonly used as, players that absorb most, if not all, of the damage to keep other members of the party away from harm. Templar Knights even have healing abilities. Wizards are the class of Magic. They wield staves, daggers, and knuckles.
They mainly deal area-of-effect damage by using their magic, which is divided into four elements: Wizards are great for damage and support at a distance. Fire and earth tend to be more offensive, while water and wind tend to be more defensive, note that water and winds elements have faster recharge than fire and earth.
Later in game when wizards job advance, they can no longer use daggers or get any dagger skills. Most players use two different elements instead of sticking to one since there are beneficial skills in each element.
Also, Earth is the only one to not be able to use skills freely in the air unlike the other three elements. Explorers are the class of Luck. They wield daggers, bows, crossbows, and knuckles.
Most Explorers deal damage from a distance. They lack the damage output of the other classes, but they are compensated with very high attack speed and high critical attack rate. Explorers mainly deal supportive physical damage from long range.
Their long range is also accompanied by increased attack speed, making them perfect for players who prefer distanced combat. Treasure Hunters are the best class to find rare items due to their high item drop rate and Gunslingers are also long ranged and have skills with short cool downs.
Engineers are the Balanced class. The stats they gain from leveling are distributed pretty much equally. Their special abilities involve using contraptions from their toolbox, which gives them a varied set of skills to choose from.
They also can plant a totem or turret which deals constant damage or makes certain effects to any enemies around it for about ten seconds. Different turrets have different effects such as attacking, slowing, pushing, etc.
Soul Breakers wield souls in which many represent the monsters in LaTale. They are also a magic class, but it utilizes different types of elements. There is a Red, Blue, and Black Soul. Through every job advancement, a new soul is gained, meaning first job only has access to the Red Soul.
Some souls take a while to charge their skill, some are fast. It depends on a player's play style when choosing a soul. Most players usually just choose the strongest one regardless of what they like. Card Masters is also the class of Magic.
They wield cards that take up both the weapon and the shield slot. This class isn't a short range nor long ranged class because it has both type of skills. Card Master is special because this class doesn't use SP for attacks but rather three other bars that were stated above Darkness, Elemental, and Mana.
The two job promotions this class can choose from is when you decide if you want to be a long ranged or close ranged class. Battle Master is close range, while High Master is long range. Wanderers is a class of Strength.
They wield a Black Jade and Lantern. However, the lantern is able to turn into a Katana sword with a special transformation skill. Meaning, the same weapon is used to attack with both a sword and a lantern. For sword, it is mostly based on skill combos that you can rearrange in any order.
You input the order into the slots on the right side of the sword skill tab and place the shortcuts onto your hot keys. Then, proceed to hold down either of the two shortcuts to do the combos you have selected. A feature that enables player to advance to higher class after reaching certain amount of level.
You also get different weapons and new skills depending on which class you possess. Upon reaching level 50, 2nd Job Class change is possible. To get 3rd Job Class Change, one has to reach level With the Infinity update, they completely wiped out the 3rd job and Sub Class quest lines.
To get Sub Class, a player reaches level By going to the Quest menu, under the Tutorial tab is where you will find the quest to job advance. Follow what it says in the Detail and Summary to successfully advance to the next class.
With this update, 3rd Job and Sub Class no longer takes hours and hours of questing. Now, 4th Jobs are the only ones that have a quest line. Even then, they were greatly shortened and made easier along with the Infinity patch.
For 4th Jobs, the character has to be level to even start receiving the quests. The General tab consists of: Attacking Skills, Miscellaneous Skills, and Special Skills which only apply if you are 4th job or sub class.
Attacking skills are pretty straight forward. These are skills used to hit monsters, but some skills are passives that increase the attack power of your character as soon as you put skill points into it, meaning you don't have to press the skill to activate it.
Miscellaneous skills are mostly buffs, support, and passive skills that increase the stat of your character. Special skills have the same idea except these don't require skill points. You can only get one skill from each row and to get a skill from all four rows requires your character to be at least level The General tab is the only one that requires skill points.
You get 1 skill point per level up unless you are a Sub Class, which gains 3 per level. The Support tab consists of: Auxiliary skills are skills that let you get through the game and complete quests. In this tab, there are such skills as Mining, Digging, and Ignite.
Item skills are normally pet buffs that you can activate while having a pet equipped. Most players don't use this section, as opening the pet menu allows them to put each pet buff on their hotkeys. Ely skills are skills you can get purely by using Ely.
With the release of the Engineer class line, new skills called "Ely Skills" were introduced into the game. One skill for increasing of the Four Stats: Power, Stamina, Magic, and Luck. These skills are purchased and there is no level requirement.
These are somewhat expensive for new players, so they are not a priority. Some skills cannot be unlocked without going to various dungeons to succeed a book that is dropped by the boss. Books that can't be accessed through bosses come from boxes in Fashion Shop that give a random item upon use.
The last way to get the remaining skills are through PvP. You have to reach a certain rank in order to trade in PvP points for a book. Fight Arena skills are those that are earned through getting PvP points and trading them in for skills that help counter or fight another player.
The Action tab consists of: They are simply actions the character performs in general. These skills include jump, sit, fish, etc. Action skills do not require any skill points, as they are already at the character's disposal.
They can only be used when your character has enough points in the Special Gauge and those points are gained through attacking a monster or player. Side note, Striders and Blade Masters' Special Gauge points disappear if they are not used within a few seconds.
If your class does not have these skills, then disregard everything that was just said. The Emoticon tab consists of: Emoticon A and B. Essentially, they are the same thing but section A has most of the emoticons that can be acquired through killing monsters or bought from Fashion Shop using Astros.
The guidebooks are of varying difficulty, and some may fail. The Temporary tab consists of: These are usually skills that are used for events going on at the time. They assist you in completing the missions that come.
As the title states, most of the skills are temporary and will not stay with your character after the event is gone. A player may use a skill by clicking the skill symbol on the skill menu. A simpler way is set a button on the keyboard to that particular skill.
Skills are also color-coded. Blue stands for Weapon skills, purple for Magic skills, gray for Miscellaneous skills, red for Action skills, and green for Emoticons. Symbols without a colored background clear are consumable items.
Most skills have cool down times, which are noted by the skill symbol being shaded. Once all the shading has disappeared, the skill is able to be used again. A new addition to the game has been implemented in which the skills show the seconds or minutes left until the skill can be used again.
Also, some Weapon and Magic skills can be chained into combos. They are noted by the flashing word "Combo" on the right side of your screen. Chaining these skills together allows the player to use them quicker, ensuring the combo will continue.
However, only skills of the same tree and of the same vertical branch can be used in combos. Sometimes, it just requires the player to learn how to play their class and discover their own play style. A few classes are flexible in skills you can chain such as Sefirot and Hero.
They are created by using 1,, Ely and a guild crystal of choice which can be bought in the fashion-shop, from other players, or found by hunting monsters, though this can be very rare. There are three types of guilds: Order good, Chaos evil, and Neutral.
Every member of a guild receives stat bonuses according to the guilds current level. However, certain guild types give certain stat bonuses, so choosing the right guild type is important. Most guilds choose Neutral to get the stat that benefits the players the most.
Guilds also have guild, which are the official insignias of guilds. When created, all guilds have the same preset emblem. The emblem symbol and background can be changed, but costs vary depending on what level the guild needs to be to have the emblem and how good it looks.
Not all emblems and backgrounds can be obtained through Ely though. Some are acquired through boxes in Fashion Shop and events. The remaining requires the player to trade in items to get the coupon needed for the emblem they desire.
Guilds have six for its members: The name of the guild rank varies on each guild type. There can only be one guild master at a time. Those of higher rank than apprentice are able to promote and demote any other member of lesser rank.
They are also able to invite other players to the guild while guild masters and bosses can kick out a guild member. They act like single units, meaning each member benefits from the accomplishments of all guild members.
Guilds actually have levels and experience points GP, which are gained when a member completes a quest or turns in GP items dropped by monsters. When the required amount of GP is gathered, the guild leader collects the correct number of guild crystals and levels up the guild in the guild room, giving a greater maximum amount of members and higher stat bonuses.
It is important for guilds to look for loyal long term players because if a player leaves a guild all of that member's GP is also taken out of the guild. There is no way to regain GP lost by leaving a guild and a player's GP does not follow them from guild to guild.
Copper Boots Level 3 Regular: Complete the four simple parts of this quest to receive noble lvl3 boots. Copper Pants Level 4 Regular: The quest-giver, Kei Bierhawk, is the protection merchant in Beika Town.
They are just south of the word Beika on the map. Copper Armor Level 5 Regular: Copper Helm Level 1 Regular: This was an event promo item. In appearance it is the same as the Mirage Helm shown later in this guide. Bronze Gauntlets Level 8 Regular: Quest reward in map 1; Can also drop in Cornwell Ruin.
Bronze Boots Level 9 Regular: Quest reward in map 1, for killing zombies, received at a caravan near Cornwell Ruin. Bronze Pants Level 10 Regular: Bronze Armor Level 11 Regular: Quest reward in map 1.
Retrieve 15 woodpiles instead of the 5 required in order to receive the Noble Armor. Metal Gauntlets Level 15 Regular: Reward is 1, exp, 8, gold, noble level 15 glove. This glove is the best available for PVP Metal Boots Level 16 Regular: Metal Pants Level 17 Regular: Metal Armor Level 18 Regular: Metal Helm Level 15 Regular: Plate Gauntlets Level 22 Regular: Plate Boots Level 23 Regular: Plate Pants Level 24 Regular: Plate Armor Level 25 Regular: Mirage Gauntlets Level 29 Regular: Quest will be started automatically once you receive the drop if you are the appropriate level.
If not, level a couple times and right click the item to start the quest. Complete it for the dread gauntlets. Mirage Boots Level 30 Regular: Complete it for the dread boots. Mirage Pants Level 31 Regular: Complete it for the dread pants.
Mirage Armor Level 32 Regular: Complete it for the dread armor. Mirage Helm Level 30 Regular: Trade 30 spirit cores for the helm. Spirit cores can be found from the Sealakels just south of the town or the Goblin camp to the south east.
This item is only from AP events and is a sought after item because of its uses in the PvP zone. Sylma Gauntlets Level 36 Regular: Sylma Boots Level 37 Regular: Sylma Pants Level 38 Regular: Sylma Armor Level 39 Regular: Sylma Helmet Level 37 Regular: From a level 36 quest in Silvaren.
You have to trade 30 nightmare cores for it. Nightmare cores drop from most Map 3 mobs. Porch Pants Level 40 Regular: It features the same style as Sylma armor but with blue piping. Porch Armor Level 40 Regular: Mithril Gauntlets Level 43 Regular: Drops from mobs in Maitreyan Dungeon, drops in Cloron level 1 Dread: No confirmed examples in existence.
Mithril Boots Level 44 Regular: Mithril Pants Level 45 Regular: Can be purchased in Apulune Heroic: Drops from mobs on top level of Maitreyan Dungeon, drops in Cloron level 1 Dread: Drops from the dragon form of the Freezing Mirage boss.
Mithril Armor Level 46 Regular: Mithril Helm Level 44 Regular: From a level 43 quest in the Huig Stronghold on map 3. You have to trade 30 pint cores for it. They drop from most map 3 mobs. Note that this is NOT a legend helm.
Is only available from AP offers. Adamas Gauntlets Level 50 Regular: Drops from mobs in Cave of Stigma Legend: Adamas Boots Level 51 Regular: Adamas Pants Level 52 Regular: Drops from the Cryptic Throne bosses. Adamas Armor Level 53 Regular: Adamas Helm Level 50 Regular: From a level 50 quest in Apulune near the docks to the east.
You have to trade 3 lvl 3 endure lapises and 15 Dark Mage Stones for it. Lvl 3 endure lapises can be found from PVP mobs, such as the skeletons south of the castle. Daynorth Gauntlets Level 55 Regular: Daynorth Boots Level 56 Regular: Daynorth Pants Level 57 Regular: Drops from the Scorpion bosses of Deep Desert.
The Scorpion bosses are considerably harder then the Troll bosses needed for the top, which means Legend and Dread Daynorth Pants are expensive and rare. Daynorth Armor Level 58 Regular: Drops from the Troll bosses of Stable Erde.
Vallum armour is available only in 6slot variety. It can be used by HMs and UMs. Vallum Gauntlets Level 60 6-slotted: Available from a L60 quest on map 5. Random drop on map 5. Vallum Boots Level 61 6-slotted: Available from a L64 quest on map 5.
Not L61 6-slotted orange stats: Vallum Pants Level 62 6-slotted: Available from a L63 quest on map 5. Vallum Top Level 63 6-slotted: Available from a L65 quest on map 5. Justia armour is available only in 6slot variety. It comes with orange stats.
Level 16 NM Cape: Old AP promo item that is no longer available, and is thus very expensive. Level 31 NM Cape: Can be purchased in Apulune for 30M gold price? One of each stat available. Level 33 HM Cape: Cape of the Nemesis.
Adds 11 str and 11 rec. Level 48 HM Cape: Cape of the Revenge. Adds 16 str and 16 rec. Level 54 HM Cape: Cape of the Vengeance. Adds 18 str and 18 rec. At the moment that includes left to right, top to bottom:. You will be in this map from level 1 to around level 20, after which you can safely handle map 2 mobs and can enter map 2 through the portal in the southwest.
Keolloseu is the main city and contains gates that will take you to other maps. As a fighter you will start the game in the town of Beika, in the northwest. In this map, though you can complete all the quests, the quests that give gear and items for a fighter will be located mostly on the west side of the map.
Cornwell Ruin, at the far west, is a good leveling place for around level, depending on mode. The Cloron dungeon in the southeast is a awesome leveling place for when you are around level You will need to spend a significant time on map 2 before you go there, otherwise you will just die.
At the bottom level is the Cloron Troll and Cloron Dragon, bosses that drop high level items. Also located on this map is the first PvP zone, for levels Roughly speaking, mob difficulty increases as you go further south.
Willieoseu Map 2 If you entered the southwest portal from map 1, you will appear at the farm in the northeast on this map. Arktuis Vill is the main city here, with Silveran down south being a close second. You should remain in the upper half of this map from around level 20 to around level 30, when you can start moving south.
As a general rule, mob difficulty increases in a spiral on this map, the easiest mobs being in the northeast, then becoming harder as you venture towards the northwest, with the hardest mobs being in the centre in Maitreyan.
Perhaps one of the more important parts of this map is the first Epic Quest, which will give you a powerful level 25 weapons for free see the weapon section for details. If you use dual weapons instead, you might want to ensure you take another special quest located just above the lighthouse at the west middle of the map at level Around lvl35 you can either enter map 3 through the portal in the southwest or head to Maitreyan.
Again beware, Maitreyan is very difficult, especially solo. Maitreyan is home to the famous legend-armor-dropping boss, Ankylul, and his minions. Adellia Map 3 If you came from the portal in map 2 you will appear in the far North middle of the map.
The main town to the south is Huigronn, and it has portals to numerous places, including Skulleron Pandorashys. If you are around level 35 you should head west to the beach, goblins and sealakels are good mobs for you for almost another levels which should unlock the next mode for you if you are NM or HM.
This map can keep you busy all the way to level 50, Aquilus Tor in the south being the hardest place. If you are interested in leveling your toon further, Pandorashys is a good choice, as is the Jungle and Desert Maps in Karis see following maps.
The Cave of Stigma in the far northwest is a high level dungeon that has bosses who drop level 5 stat lapises. However, it is the best spot in the game for farming L5 lapis, so is almost always crowded out.
Once you reach L58 or so, you can see if you can find space in there though. It can be reached through a gatekeeper in Huigronn. The mobs here can easily keep you busy to level 58, but compared to the jungle or desert maps they give low exp.
On another note Pando is the home of the famed Lapis Quests. Three times from levels you can complete a quest for the reward of a random level 4 or 5 stat lapis, or even a level 6 effect lapis as far as anyone can tell it is random.
Pando is the last high-level place without the added danger of PvP and Fury toons involved. It can be reached from the portal near the middle of Keolloseu. There are several quests here but beware of the opposing faction if you intend to complete them.
There is a single alter to fight over. This zone includes the dungeon of Pharos, an excellent place to level during these levels. Not only is the dungeon Fury free, unlike most leveling places in PvP zones, but it also gives nice exp and the boss of the dungeon, Pharos, drops some nice PvP weapons see the weapons section earlier in this guide for more info.
Beware obviously going through the PvP zone to reach the dungeon — even though you are still in the lightside base, furies occassionally stray there. There is one alter here to fight over. Level 3 and I think L2?
At the bottom of D2 is Kimuraku — a boss who drops L1 elemental lapis. Sky City is a portal in the middle of the map, above the huge tree. The Jungle dinosaurs, crocodiles, and turtles can drop Strength, Wise, and Intelligence dual lapises.
These will be green at levels The troll mobs can drop level 56 noble, dread, or legend boots. The troll mobs will be green at levels The two troll bosses, one in the middle of the water circle to the north and one in the middle peninsula further north, can drop level 58 noble, dread, or legend tops very rarely.
These bosses will be green at level The portal for Oblivion Island is also located at the northern part of this map. It can be accessed only by a raid party of 18 people or more, and only at certain times.
In the centre of the map is a portal to Caelum Sacra, an instanced dungeon that can only be entered with a party. The angel just outside will give you a quest to get a L55 elemental weapon, which is worth getting. The scorpion boss, in the far south, can drop level 58 noble, dread, or legend pants very rarely.
He is very strong, and I would advise not trying to attack him until levels 59 or Deep Desert 2 When you enter from DD1, you will appear in the centre far-east. Here reside some small scorpion and caterpillar mobs, along with zombies, plants, and some mini-bosses over near the temple to the west.
I would advise not trying to grind here until around level These mobs drop the fairly useless and inexpensive accessory lapis, so some people may prefer the Jungle or Deep Desert 1 for the better drops. The screenshot is slightly out of date and the entry portal has been moved since then.
Just as dungeon mobs and monsters in Pando are much harder than normal mobs, mobs in map 5 are - significantly - harder than any previous mobs you will have encountered. You cannot effectively solo here, and it is - highly - recommended to use a cont if you are UM even if you have never felt the need before.
After that progress to Kobolts or possibly the Black Vine area they have lots of ranged mobs there though…. Despite this being a lightside map, it is possible for Furies to take relics in Kanos Illium and then invade.
There should be two small flags added to your HUD. If these show an axe and a shield, then a portal has been opened and fury can enter the map. Even if the portals are closed though, it is possible for fury to still be in the map, so beware.
The entrance portal is in the southeast. It is split into 4 quarters, each containing a different element. Clockwise from the top, the elements are earth, water, wind and fire. If the northwest and centre portals are both taken, a second portal will open in your base in the southeast, allowing alliance into the fury Map 5.
Apulune This is the shopping district of Shaiya. Dragging items into the shop and setting a price for them will let other players buy stuff from you. Towards the south east, there is a gatekeeper near to the bank teller and the gold bar merchant which will allow you to teleport to the Bootleggery area or some similar name.
This is an area for both fury and alliance, but you are unable to PvP here. Some very important things are needed for a fighter AOE. I prefer the Dual Swords and 2hnded sword combination. Other combinations will certainly work though, choose what is fun for you.
I do recommend having duals in your combination though, and I will cover why later on. Second you will need your AOE skills, which fighters will have many of as time goes on. I will soon be posting screenshots of what my skill bar looks.
The skills used in and of themselves do not matter so much as you follow a few important points. First debuff the mob. This is essential simply because you are being hammered on by many mob and not just a single mob or two like the standard.
Next would be any damage over time skills, ie Pollution Zone. Both of these skills are 1 handed skills so that is my start weapon. Skill bar number 3 is my dual swords, making a very quick switch. At this point your choices are to run If your health is getting low and the mob still has fair health or to add a 3rd stage to the AOE.
I have recently added the 6th slot on my skill bar with a Legend Angervadil and 7th would be Wild Wild Dance. At that point I pot if need be, swap my duals back on and run till Windspins are recharged which will most always finish the mob netting 10 to 15 kills in the time it takes to kill 3 solo.
Rest up and reset your weapons to their proper places ready for the next bunch. Select a single mob in your bunch. This one mob should be among the strongest you are gathering. If you do not select one mob, the Wind Spins will not work, nor will Wild Wild Dance as they both require mob to be selected as attacked.
If your selected mob dies before other mob, reselect a mob, it is essential to always have one selected or you may be clicking an attack while 10 mob hammer at you with nothing coming back at them. Be sure you have your start weapon equipped.
If you have duals you will miss some very important attacks and it may throw the entire pull to pieces, bringing you a painful death. This is much quicker damage taking then most grinds will be. If you do not have pots get pots.
You can sit and still get much more experience then the standard grind. Test your mob to see how the damage they take goes. The opposite is also true. Even having mob that dies at the end of one run of AOE is almost too low.
You will out grind the spawn and not be AOEing to potential. Fastest experience I have found left all mob dead after 1 full round of AOE and 2 more windspins to finish them off. On both points I think those people are wrong.
Including cost in nos I still have brought back profit from my grind. In all levels all the way from 37 the lvl I started solo AOE to lvl47 I made a lvl before my nos ran out, and made more gold then the Nos cost me just by selling everything to NPC when my inventory was full.
These are your second and third weapons and losing an uber lapised or epic weapon hurts. Beware of the stragglers. Even the most well dexed fighters miss. From time to time you will have a single mob or two near dead or even only half dead.
Be on the lookout for these mob and strike them down fast. This is why I use duals, my Legend Driitz not only carry more attack power then any of the other weapons I use, but they have attack speed the other weapons cannot match.
Normal mob are usually too spare to truly AOE many mob at once without too much running. Dungeon mob have better drops, more experience and are usually close enough together to allow a constant grind and optimal lvling.
I have always played up the high dexed fighter and this is true even more so in UM. My normal mode was a solid 2str 3dex fighter to lvl 50 with zero issues. My HM was a 4str 3dex and again more unbeatable against like lvls of all classes with the exception of one VERY high dex Ranger who I beat once and pwned me every other time.
Lapis was heavy to rec and str. After lvl45 I start adding points more randomly. Alil more str this lvl, alil more dex on this one. Basically whatever I felt would add more to my grind. Build however you would like, but you NEED to be able to hit consistently and get missed consistently High dex as well as be able to take a beating Good rec.
Str, while essential is not completely nessisary. If more comes to me I will add it and edit it. Also feel free to add more points and I will edit my post as needed. Did a lot of human Toriel sketches today, this was the only one I felt like cleaning up a bit.
Veils are still fresh right? The rest of the outfit is more or less the same. The year-old husband of Queen Elizabeth was taken in for treatment last week. This has been a great experience. I write this at the dock at Kaneohe Yacht Club.
Rene picked me up and took me to the Wilsons for Breakfast and that long awaited shower. We all got along in a 39 foot boat, sharing bunks, working to a rigid watch system, eating, drinking, sailing for 2 whole weeks. No-one lost their temper!
No-one publicly criticized another, no-one refused to help another or take their turn - it was truly a great experience. Will I do this again? Well now it is more that 24 hours since we finished, and the parties at KYC are in full swing - yes I would like to.
I feel more confident about my abilities to handle sailing problems in difficult conditions - so yes. Would I sail with this crew? I can't believe how we all got along. Would I sail on Hooligan?
She is a fine boat - well behaved and comfortable. Well equipped and a joy to sail. So I look forward to another Pacific Cup race. Signing off Ian one of the Hooligans. This is similar to a "Let's play" thread but not really on the same vein, so i thought it would be ok to open it up here by now Either way, the idea is this: Sharing the same account.
Those who want to play but dont want to download and instal the client, can help making decesions via screenshots and talking in this Thread. The goal Is to reach Endgame. Endgame will be defined by that point where a character can acess all areas of the game and survive for at least 5 whole minutes in those places.
Everybody will play with the same account, and that's where communication kicks in big time. People will be able to Schedule thei game sessions. So, if today i can play and nobody has reserved today, i come here post when i'll most likely be playing dont have to be exact So, of course, it's expected no "assholish" behavior like "stealing" the account since multiple users will own the password or selling gear without talking to people here first.
The evolution of our avatar will also be picked as a group decision But if the majority wants to make a tank, you dont go around making a Quickcaster The same applies to Buying and selling itens and skills. Other than that, you can do whatever you like.
Do quests, mob hunt, raid, whatever.. The only point in common for all players are these: The very first thing you must do is pick a game. I strongly suggest you pick a game you never played before.
We go blind and we go bold into it. So i'll post some suggestions, and you guys vote or suggest other games that you never played before. As soon as we have our game picked, you all can download the client, and I'll make the account, passing it to all players via PM.
Because this is actually official Art for the game http: You can check gameplay videos by simply typing "Gameplay" and the game name on Youtube as soon as we pick the game, we can start downloading and talking about what character we will make.
I'd like to take a ganter at this. I'm getting tired of all my old games. Though, Bells, we would have to make sure everyone can run the game, so post sys requirements maybe? But but but account sharing?
Isn't it against the rules? Atlantica Online seems nice, too. The most demanding of all of these is Atlantica Online, so, if you can handle it, you can handle them all http: There are so few It's the best way i can think of.
Let's say you have time to play on Fridays, during the afternoon, so you come here and you book that time slot for you. Now, all the players know you will be logged on during that timeframe. If you're not going to use that timeframe, just post here and cancel it.
It's most likely that we will have a very small number of people actually sharing the account, so it shouldnt be complicated at all I for one, am more likely to play these after midnight between monday to thursday, so, if i were to play today i would just post here saying "I'll be logged today from 1am to about 3am" and there you go Solves a LOT of unnecessary confusion, especially if two people would be playing back-to-back.
We could make a big ol' scheduler thing. Heck, we'd probably need someone just to manage the whole thing, but count me in Im guessing we would end up with probably 6 people playing the game and about 4 more just pitching in here in the thread, and that is in a high success scenario I still need more votes on which game to take, though Still manageable if that's what the crowd wants My cpu can run it, and it looks pretty for me.
I keep forgetting that the laptop I will be running this on can run Far Cry 2 almost. I worry about the processor though. It's only a 2 gig single core. Well, that's good enough for me! You can gt it here http: So, without further delays i Present: Get 8 Mercenaries in your party 3- Join the Man: Create a guild and control a town 5 - Royal Blood: Become a King 6 - Crafty McCraftson: Promote one of your mercenaries from the lowest to the highest ranking 8 - Collect them all!!
Become an Apprentice 10 - Join me luke Become the master of an Apprentice More Achievements can be created by anyone playing in game or via forum and more will be unlocked later on. The player that gets the Achievement can claim it in the Thread!
OUR AVATAR In atlantica we can pick one of 7 characters, these are quite cool looking and different, here are our picks, you all can vote on which we should make so we can start when someone finishes the download first. Flame Sword extra Damage Good Stat: Lightning Spear extra damage Good Stat: Freezing Axe Paralyzes targets Good Stat: Silence Locks magic skills Good Stat: Blessing of Life heal Good Stat: You can Play by Downloading the Client and sharing our account, or you can play by following the Thread and giving your opinion and ideas.
Even though I wont myself play this I'm not multiplayer guy that much but as I strongly support this thing inside my mind I'll say that Listen Bellsouth Minion.
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Because of the recent market flood of them, they are very cheap and a very good value compared to the much more expensive legend weapons at similar levels. Completing a quest will often reward you with extra gold, experience and sometimes a weapon or piece of armour. Capes Fighters have access to the following capes: PvP is a key feature to the LaTale in-game community. Fire and earth tend to be more offensive, while water and wind tend to be more defensive, note that water and winds elements have faster recharge than fire and earth.
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